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National Peace/War Preference

From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.

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A nation's peace/war preference determines whether or not the nation can engage in war. The option is not available in the Tournament Edition of Cyber Nations.

[edit] Basics

The peace/war preference allows a nation to choose whether they are willing to go to war in the game. If the nation is peaceful, it is neither allowed to declare war or have war declared upon it. If a nation's preference is set to having war as an option, it may declare war and have war declared upon it.

[edit] Peace Disadvantages

Newly registered nations have a 7 day "grace period" that will allow them to remain peaceful without any penalties taken upon them.

Nations older than a week, however, do receive penalties for remaining in peace mode over various amounts of time.

  • 3 Days - Population happiness -3
  • 5 Days - Pop. happiness -5
  • 7 Days - Pop. happiness -6
  • 9 Days - Pop. happiness -7
  • 11 Days - Pop. happiness -8
  • 13 Days - Pop. happiness -9

Nations in peace mode for more than 5 days also receive economic penalties.

Nations in peace mode may not send foreign aid to any other nation, but they can receive foreign aid offers. In order to exit peace mode, a nation is required to collect taxes on the same day they wish to do so.

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