Global radiation
From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.
Global Radiation is a simple little addition to the game that should have a major impact on how nuclear weapons are used within the game; in particular it should make the use of nukes more realistic. As suggested by RMMP in this thread the global radiation level works as follows:
The game counts the number of nations that have been hit with nuclear weapons within the past 30 days and then takes 2% of that count and adds it to every nation’s environment as an environment penalty (with a maximum of 5.0). If there are 50 nations attacked with nuclear weapons in the past 30 days EVERY nation will receive a -1 environment penalty. The current Global Radiation value, which is the actual value added as the environment penalty, can be found on your nation information screen. If the Global Radiation level falls below .20 (which means 10 nuclear attacks or less per month) EVERY nation will receive +1 happiness. The World Demographics screen provides information as to how many nations have been attacked with nuclear weapons in the past 30 days.
As of July 17th, 2006, the global radiation effect level could not exceed 3.00, however the actual global radiation is visible under the World Demographics section. The highest recorded level was 5.9 as of the 31st July 2006.
As of January 27th, 2007, the global radiation cap was increased to 5.00.
As of January 30th, 2007, Global radiation has been removed from Cybernations Standard. It remains in Cybernations Tournament Edition.
As of November 1st 2007, Global Radiation has been reintroduced Cap was set to 5.0.
In August of 2008, the Global Radiation level jumped in a matter of days from 1.0 to 12.29, though its effects were capped at 5.0. This came mostly as a result of the massive War of the Coalition, which began on August 11th and led to the record-setting Global Radiation reported on the 18th.
The Global Radiation level continued to set records, reaching 14.76 on September 2nd.
